Rendering
Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Photo-realistic image quality is often the desired outcome, and to this end several different, and often specialized, rendering methods have been developed. These range from the distinctly non-realistic wireframe rendering through polygon-based rendering, to more modern techniques such as: scanline rendering, raytracing or radiosity.
Rendering software may simulate such cinematographic effects as lens flares, depth of field or motion blur. These artifacts are, in reality, a by-product of the mechanical imperfections of physical photography, but as the human eye is accustomed to their presence, the simulation of such artifacts can lend an element of realism to a scene. Techniques have been developed for the purpose of simulating other naturally-occurring effects, such as the interaction of light with atmosphere, smoke, or particulate matter. Examples of such techniques include particle systems (which can simulate rain, smoke, or fire), volumetric sampling (to simulate fog, dust and other spatial atmospheric effects), and caustics (to simulate light focusing by uneven light-refracting surfaces, such as the light ripples seen on the bottom of a swimming pool).
The rendering process is known to be computationally expensive, given the complex variety of physical processes being simulated. Computer processing power has increased rapidly over the years, allowing for a progressively higher degree of realistic rendering. Film studios that produce computer-generated animations typically make use of a render farm to generate images in a timely manner.
Often renderers are included in 3d software packages, but there are some rendering systems that are used as plugins to popular 3d applications. These rendering systems include Final-Render, Brazil r/s, V-Ray and Pixar Renderman.
Reflection and Shading Models
Modern 3D computer graphics rely heavily on a simplified reflection model called Phong reflection model, which should not be confused with Phong shading which is an entirely different subject.
This reflection model and the shading techniques it gives rise to, apply to polygon-based rendering only. That is, raytracing and radiosity does not use it.
In refraction of light, an important concept is the refractive index. In most 3D programming implementations, the term for this value is "index of refraction," usually abbreviated "IOR."
Popular reflection rendering techniques in 3D computer graphics include:
- Flat shading: A technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source.
- Gouraud shading: Invented by H. Gouraud in 1971, a fast and resource-conscious vertex shading technique used to simulate smoothly shaded surfaces.
- Texture mapping: A technique for simulating a large amount of surface detail by mapping images (textures) onto polygons.
- Phong shading: Invented by Wu Tong Phong, used to simulate specular highlights and smooth shaded surfaces.
- Bump mapping: Invented by Jim Blinn, a normal-perturbation technique used to simulate wrinkled surfaces.
3D graphics APIs
3D graphics have become so popular, particulary in computer games, that specialized APIs (Application Programmer Interfaces) have been created to ease the processes in all stages of computer graphics generation. These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of this-or-that graphics card.
These APIs for 3D computer graphics are particularly popular:
- OpenGL
- Direct3D (a subset of DirectX)
- RenderMan
3D graphics software
While there are many 3D modelling and animation packages, The five that have gained most popularity are:
- Alias Wavefront's Maya - Perhaps the most popular 3D software in the industry as of 2003. Used by many of the leading visual effects studios in combination with Pixar's Photorealistic Renderman. Well regarded due to the flexible plugin API and MEL scripting interface. Version 5 as of sept 2003.
- discreet's 3D Studio Max - Originally written by Kinetix (a division of Autodesk) as a successor to 3D Studio. Kinetix was later merged with Autodesk's latest acquisition, Discreet Logic. Current version as of Oct 2003 is 6.0. Widely used in the games industry and by home users.
- Newtek's Lightwave 3D - originally developed for Amiga computers in early 1990s, it later evolved into an advanced and widely used 3D graphics and animation package, now available for Windows, Mac OS and Mac OS X. Current version is 7.5 (as of late 2003). It consists of two components: Modeler and Layout (scene editor). It is the favorite among hobbyists, and is used in many major visual effects facilities such as Digital Domain.
- Avid's Softimage XSI - Biggest contender to Maya's dominance.In 1987, Softimage Inc, a Montreal-based company wrote Softimage|3D which quickly became the most popular 3D program of that period. In 1994, Microsoft purchased Softimage Inc. They started rewriting SI|3D for Windows NT. That effort was called Softimage|XSI. Microsoft sold Softimage to Avid in 1998. Till version 1.5, XSI was playing catchup in terms of features to its predecessor SI|3D. But since version 2.0, it's a complete package and is likely to win the top spot that its predecessor enjoyed. Current version as of late 2003 is 3.5 with 4.0 rumored to be released soon.
- Curious Labs' Poser - a lower-end package for assembling, rendering, and animating 3D content supplied in the Alias Wavefront OBJect file format, Poser also has a large online community supporting its use in the hobby market. While Poser does not provide for the creation of original mesh objects, it does allow content to be imported and, due to 'hackable' configuration files, has drawn one of the largest user-bases on the market.
Besides these major packages, there are others which haven't quite gained mass acceptance but aren't toys either. Among them are:
- Anim8or by Steve Glanville - A freeware package that can perform basic modeling and animation. It also has rudimentary rendering capability, but it's real strength is in developing and using bone structures for animated figures.
- Blender - A free modeller and renderer with such features as support for scripting.
- Corel Bryce 5 - A 3D landscape generating and rendering application. Features a graphical user interface, basic boolean modeling, mesh model import capability, and rudimentary animation capability. Although not as powerful as most of the other rendering programs, it can still produce stunning results in capable hands.
- Caligari trueSpace - An integrated 3D graphics application with an intuitive interface. A distinctive feature of this application is that all phases of 3D graphics creation are performed within a single program. Not as advanced as leading packages in this domain but provides such features as physical phenomena simulation (e.g., wind, gravity, body collisions) out-of-the-box.
- Cinema4d - Fast rendering engine, radiosity rendering.
- formZ - Offers topological manipulation of geometry.
- POV-Ray - Advanced, free raytracing software. Uses its own scene description language with features like macros, loops and conditional statements. It's completely free albeit not released under GPL. Does not include a built-in modeller.
- Moray - A modeller for POV-Ray.
- RealSoft3D - Linux and Windows 3D modeller and renderer
- Rhinoceros 3D - A powerful NURBS modeller.
- Universe by Electric Image - Modeling and Animation suite with one of the fastest 3D renderers that exists.
- Wings 3D by Bjorn Gustavsson - Open source modeling program that is platform and OS independent and runs under the Erlang operating environment. This program is capable of exporting models in a variety of commonly used formats.
For other software, see also entries on CAD and rendering.
See also: VRML
External links
- Blender
- Caligari Software
- Discreet
- Electric Image
- NewTek
- Moray
- POV-Ray
- Realsoft
- Rhinoceros
- Wings 3D