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A Video game developer is a software developer that creates video games. A developer may specialize in a certain video game system, such as the Sony PlayStation, or may develop for a variety of systems including PCss. Some also specialize in certain types of games, such as RPGss or FPSss. Some focus on converting games from one system to another. Some focus on translating games from one language to another, especially from Japanese to English.
Alongside the three key consumer markets in Asia, the United States and Europe are thousands of games developers. From the long established likes of Nintendo and Bullfrog are many newer startups and break-aways such as Lionhead.
Table of contents
1 Types of Developers
2 List of Developers
2.1 A
2.2 B
2.3 C
2.4 D
2.5 E
2.6 F
2.7 G
2.8 H
2.9 I
2.10 K
2.11 L
2.12 M
2.13 N
2.14 O
2.15 P
2.16 R
2.17 S
2.18 T
2.19 U
2.20 V
2.21 W
Third-party developers are usually called upon by a video game publisher to develop a title for one or more systems. Both the publisher and the developer have a great deal of say as to the design and content of the game. In general, though, the publisher's wishes trump the developer's. It is not uncommon for a developer to have several teams working on different titles for different publishers. In general, however, third-party developers tend to be smaller and comprised of a single, closely-knit team. Third-party game development is a volatile business as small developers may be entirely dependent on money from one publisher. Hence, one cancelled game can be lethal to a small developer. Because of this, many of the smaller development companies last only a few years or sometimes only a few months.
Many video game publishers also have large in-house development teams, or in-house developers. The size of the teams vary depending on the games, but they can number from a few to the dozens. In the case of MMORPG's, they can number in the hundreds. In-house development teams tend to have greater freedom as to design and content of a game than do third-party developers. Also publishers tend to more forgiving of their own development teams going over budget and missing deadlines than of third-party developers.
Independents are typically small software developers that self-publish their games, often relying on the Internet and word of mouth for publicity. Without the huge marketing budgets of mainstream publishers, their products never get as much recognition or popular acclaim as those of larger publishers. However, they are free to explore experimental themes and styles of gameplay that mainstream publishers would not risk their money on.